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Unreal engine 4 textures
Unreal engine 4 textures











unreal engine 4 textures

We spent several weeks testing different textures, post-processing, researching movies and other stylized games, and after some deliberation we were certain that we want Ghibli style in our game. Naturally, we cannot share too many details about the crucial elements of our game yet, but let us explain our approach through the analysis of our interpretation of Ghibli’s art style.

unreal engine 4 textures

We are very well aware of the complexity of Ghibli’s art and thus needed to acknowledge the limitation of the framework we have at our disposal as game developers. Our priority was to evoke the general feeling and atmosphere akin to Studio Ghibli’s artworks. This is why we decided to significantly simplify objects, textures, and materials, so that the image also includes elements that don’t need to be painted. One of the challenges that we encountered when working on this aspect of the game was transferring hand-painted backgrounds onto 3D environment. Animating paintbrush strokes on objects is not terribly difficult, unlike harmonizing their motion with the player’s viewpoint. Another challenge was their optimization.

unreal engine 4 textures

Why it’s so hard to recreate 2D in 3D world R/ghibli and r/unrealengine give us a lot of feedback as well In motion.Įach game project undergoes a pre-production stage in which we attempt to define a game scope and ascertain that we are able to develop game USPs. We will keep you updated on the progression of the game pre-production in dedicated posts. Now, let’s talk a bit more about the core inspiration for our game–Studio Ghibli’s artstyle.













Unreal engine 4 textures